Irth
Lebanon's built heritage, turned from an archive into something people take part in.

- Client
- Irth
- Discipline
- UI/UX & Digital Product
- Duration
- 7 to 8 weeks
- Location
- Lebanon
- My role
- UX strategy, Information architecture, UI design, Mobile app design, Prototyping
Overview
Irth is a mobile app for the renovation and preservation of Lebanese heritage buildings. I designed the product end to end, from UX strategy and information architecture to the interface system and prototype.
01The brief
Create a digital platform focused on the renovation and preservation of Lebanese heritage buildings and architecture.
02The real problem
Documenting buildings was the easy part. Information about structures, restoration work, landmarks, events and preservation efforts was scattered and hard for the public to engage with.
The opportunity was to let people discover, understand, follow, save, support and revisit heritage, instead of only looking at it.
03What I did
I structured the app around active participation rather than a passive archive, and designed for four kinds of user:
- Explorers
- Discovering Lebanese landmarks
- Enthusiasts
- Looking for depth and history
- Supporters
- Following renovation efforts
- Returning users
- Coming back to saved projects and updates
The information architecture centres on Structures, Renovations, Archive, Fundraising, Events and Saved content, with location-based discovery running through all of them. The UI stays dark and restrained so the architecture and photography remain the subject.




04What shipped
- 01Onboarding
- 02Structure browsing
- 03Renovation tracking
- 04Search, filters and categories
- 05Heritage archive
- 06Fundraising flows
- 07Events
- 08Saved content
- 09Navigation and interface system
- 10Prototype











